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If I remember correctly, because I wrote the story a while back, you play as a pair of mages sent to find this powerful enchantment called The Digital Spell. As the title suggests, this has something to do with magic and technology, but the take is not like we've seen in games like "The Longest Journey", and such. Here magic and technology coexists, harmoniously (I believe... as I told you, I don't remember). |
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Exile is a short adventure game I did to refresh my knowledge of 3D graphics. I affectionately call it my procrastination game, as I worked on it when I was supposed to be working on something else. |
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Adventure Game Studio is a very easy to use, yet quite versatile engine. Here you will find some resources I made for the engine. Feel free to use them. |
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Spacegirl is a small adventure game I did for fun, which runs using the theories for interactive narrative I suggested in my thesis.
he game is not yet finished, but here are a few screenshots. |
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Killing time is a very simple game I did in order to learn FlashMX. In it, you must kill all the enemies on screen, before they kill you. Very straight forward, really. |
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After Cross and Kit Kat, my understanding of the Quake engines was quite good. "Chances Are" was done in five days, which is a short time. The map is quite dark and moody, and it focuses on more than just deathmatch. My intention was to make the map another character in the game, and as so, the players must also fight it. |
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My first approach to modern game making was with Quake mapping. While everybody was doing Death Match maps, my 14.400 connection didn't let me enjoy that modality, so I turned to the Single Player maps. |
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I did the Graphic User Interface for the Half-Life MOD "Wizard Wars". The Graphic User Interface is used on the main menus of the MOD. |
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While mapping for Quake2, Had an idea for a DM map which consisted of a building full of glass (breakable) windows. This idea didn't go far, because Quake2 didn't supported breakable objects in DM mode. I would have had to include a modified .dll in order for people to use my map. Thaw I did the modified .dll, the map was never finished, and the idea discarded. |
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